{"id":26652,"date":"2020-12-16T04:14:56","date_gmt":"2020-12-15T22:44:56","guid":{"rendered":"https:\/\/integranxt.com\/?p=26652"},"modified":"2025-04-05T09:53:00","modified_gmt":"2025-04-05T04:23:00","slug":"augmented-reality-in-school-education","status":"publish","type":"post","link":"https:\/\/integranxt.com\/blog\/augmented-reality-in-school-education\/","title":{"rendered":"Harness Attention, Revolutionize Learning and Improve Learning Gains with AR in School Education"},"content":{"rendered":"<p>Augmented Reality (AR), has continuously been evolving to enrich our experience in a variety of interactions including learning and entertainment. From the visualization of information from objects in Sci-Fi movies to Snapchat doodles and the game Pok\u00e9mon Go, augmented reality is steadily proliferating in our daily lives, thanks also in part to the increased availability of smartphones with computing capabilities.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_73 ez-toc-wrap-center counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title ez-toc-toggle\" style=\"cursor:pointer\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/integranxt.com\/blog\/augmented-reality-in-school-education\/#Virtual_Instructional_Strategies_are_Here_to_Stay\" title=\"Virtual Instructional Strategies are Here to Stay\">Virtual Instructional Strategies are Here to Stay<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/integranxt.com\/blog\/augmented-reality-in-school-education\/#The_Reality_of_Learning_Loss\" title=\"The Reality of Learning Loss\">The Reality of Learning Loss<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/integranxt.com\/blog\/augmented-reality-in-school-education\/#A_Case_for_Augmented_Reality_AR_in_School_Education\" title=\"A Case for Augmented Reality (AR) in School Education\">A Case for Augmented Reality (AR) in School Education<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/integranxt.com\/blog\/augmented-reality-in-school-education\/#Embracing_Augmented_Reality_AR_Instructional_Content_in_School_Education\" title=\"Embracing Augmented Reality (AR) Instructional Content in School Education\">Embracing Augmented Reality (AR) Instructional Content in School Education<\/a><\/li><\/ul><\/nav><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Virtual_Instructional_Strategies_are_Here_to_Stay\"><\/span>Virtual Instructional Strategies are Here to Stay<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When the world woke up to the realities of the disruptions caused by COVID-19, educating millions of students worldwide came to a standstill. Virtual teaching and learning were adopted overnight with the creative application of every digital resource that was at reach.<\/p>\n<p>Slow adoption rates to education technology from the teaching community, were once considered a critical challenge in implementing technology-assisted teaching, but the EdTech industry is now attracting billions of dollars in investments worldwide.<\/p>\n<p>For almost a year now, stakeholders in the entire education value chain have experienced first-hand, the benefits of technology-assisted learning strategies. Looking forward, we can see how education technology and virtual instructional strategies will complement in-person teaching-learning experiences.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"The_Reality_of_Learning_Loss\"><\/span>The Reality of Learning Loss<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The disruption to in-person learning has brought is \u2018Learning Loss,\u2019 when students and teachers eventually return to school full-time, without any restrictions. While there are many positive transformational changes that one can count the current situation has brought to education, most educators acknowledge learning gains are significantly lower than in-person learning.<\/p>\n<p>Learning loss is more pronounced in subjects like math and science, where a student will be able to move from one concept to another in a sequential manner. Students face difficulty in correlating the topic of study with its applications and visualizing concepts in real-time scenarios in these subjects. COVID-19 forced restrictions or, otherwise, widespread learning difficulties in these subjects is a fact.<\/p>\n<h3 id=\"h-a-case-for-augmented-reality-instructional-content\"><span class=\"ez-toc-section\" id=\"A_Case_for_Augmented_Reality_AR_in_School_Education\"><\/span>A Case for Augmented Reality (AR) in School Education<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Edgar Dale\u2019s Cone of Experience (also commonly referred to as Dale\u2019s Cone of Learning) provides a perspective to our conversation here. \u2018Direct Purposeful Experiences,\u2019 \u2018Contrived Experiences\u2019 and \u2018Dramatized Experiences\u2019 are placed at the bottom of the cone as those interactions require simultaneously engaging multiple senses during a learning event. There is consensus among educators that experiential learning strategies deliver better learning outcomes while learning complex concepts.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter size-full wp-image-26653\" src=\"https:\/\/integranxt.com\/wp-content\/uploads\/2023\/10\/Cone_Dale.jpg\" alt=\"\" width=\"454\" height=\"454\" srcset=\"https:\/\/integranxt.com\/wp-content\/uploads\/2023\/10\/Cone_Dale.jpg 454w, https:\/\/integranxt.com\/wp-content\/uploads\/2023\/10\/Cone_Dale-300x300.jpg 300w, https:\/\/integranxt.com\/wp-content\/uploads\/2023\/10\/Cone_Dale-150x150.jpg 150w\" sizes=\"(max-width: 454px) 100vw, 454px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 8pt;\">Edgar Dale, Audio-Visual Methods in Teaching, (1969). Source: <a href=\"https:\/\/www.researchgate.net\/figure\/Dales-Cone-of-Experience-13_fig1_337994755\">Dale\u2019s Cone of Experience Timeline<\/a>]<\/span><\/p>\n<p>&nbsp;<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_0 et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p>\u2018Direct Purposeful Experiences\u2019 are invariably not possible when learning complex concepts. Until technologies like Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) became mainstream in conversations across industries including in education, facilitating \u2018Contrived Experiences\u2019 and \u2018Dramatized Experiences\u2019 as an instructional strategy fell short of what it ought to be.<\/p>\n<p>\u201cContrived and Dramatized experiences place the learner at the center of learning, and the participatory experiences these offer fosters improved learning efficacy.\u201d Through observation and interacting with inactive cognition, processing information is quick and easy, leading to increased knowledge retention.<\/p>\n<p>Of the three extended reality technologies, AR has immense potential in the context of its application in education, at least in instructional materials for grades 3 to 8. AR is the most easily accessible and scalable immersive technology today.<\/p>\n<p>Creating immersive educational content wherein the learner is rooted in reality while visualizing and experiencing educational content can exponentially increase knowledge assimilation. Here are a few simple examples:<\/p>\n<ul>\n<li>Visualizing the interaction between atoms, molecules, and bonds leads to numerous results and applications in our daily lives.<\/li>\n<li>Visualizing virtual growth cycles and anatomy of plants and animals and their interaction with the environment.<\/li>\n<li>Visualization of virtual 3D objects from various angles to understand spatial geometric concepts through the manipulation of variables and interaction with the objects<\/li>\n<\/ul>\n<blockquote class=\"wp-block-quote is-style-large\"><p><span style=\"font-size: 18pt; color: #ff9900;\"><strong>Augmented Reality\u2019s ability to create an immersive and interactive experience combined with game mechanics offers an excellent platform to improve motivation.<\/strong><\/span><\/p><\/blockquote>\n<h3><span class=\"ez-toc-section\" id=\"Embracing_Augmented_Reality_AR_Instructional_Content_in_School_Education\"><\/span>Embracing Augmented Reality (AR) Instructional Content in School Education<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The speed of moving vehicles, the functioning of the universe, the process of generating electricity, the transformation of energy, and many such complex topics of study that are most difficult to visualize can be made more straightforward today with the use of AR-based learning modules. Imagine walking alongside wild animals in your garden or visualizing the world map on the study table.<\/p>\n<p>From problem-solving, collaboration, and enhancing proficiency in scientific and mathematical concepts, AR offers 2D and 3D representation in real-time, which contrasts with the traditional presentation of information in classrooms.<\/p>\n<p>The human body can make sense of information in myriad ways, but we are not leveraging most of them. \u201cIf you want to teach people a new way of thinking, don\u2019t bother trying to teach them. Instead, give them a tool, the use of which will lead to new ways of thinking\u201d, says\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Buckminster_Fuller\">Richard Buckminster Fuller<\/a>, the well-known futurist. AR has evolved to offer just that. AR helps embrace pragmatism and imagination with empathy.<\/p>\n<p><strong><em>At Integra, we help education and learning services providers experiment and innovate within their space by providing the much-needed bandwidth through our <a href=\"https:\/\/integranxt.com\/digital-content-development\/\">digital content development<\/a>, and\u00a0XR in learning solutions (AR\/VR\/MR\/360\u00b0videos). Our team of experts can help you design innovative and impactful learning interventions for your learners. Contact us today to learn more about how we can support you with this transformation!<\/em><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Augmented Reality (AR), has continuously been evolving to enrich our experience in a variety of interactions including learning and entertainment. From the visualization of information from objects in Sci-Fi movies to Snapchat doodles and the game Pok\u00e9mon Go, augmented reality is steadily proliferating in our daily lives, thanks also in part to the increased availability [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":26912,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[66,40],"tags":[65,59],"class_list":["post-26652","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-augmented-reality","category-content-development","tag-ar-in-education","tag-augmented-reality"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.0 (Yoast SEO v24.9) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Revolutionize Learning and Improve Learning Gains with Augmented Reality<\/title>\n<meta name=\"description\" content=\"Augmented reality (AR) in school 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